#ifndef _BITMAP_H_ #define _BITMAP_H_ #include #include #include #include #include "Allocator.h" #include "UninitializedFunctions.h" namespace TinySTL{ //bitmap会将N上调至8的倍数 //因此bitmap实际上会操作的bit数是大于等于N的 template class bitmap{ public: typedef allocator dataAllocator; private: uint8_t *start_; uint8_t *finish_; const size_t size_;//记录多少bit const size_t sizeOfUINT8_;//记录多少uint8_t enum EAlign{ ALIGN = 8 }; public: bitmap(); //Returns the number of bits in the bitset that are set (i.e., that have a value of one) size_t count() const; size_t size() const{ return size_; } //Returns whether the bit at position pos is set (i.e., whether it is one). bool test(size_t pos) const{ THROW(pos); const auto nth = getNth(pos); const auto mth = getMth(pos); uint8_t *ptr = start_ + nth; uint8_t temp = getMask(*ptr, mth); if (temp) return true; return false; } //Returns whether any of the bits is set (i.e., whether at least one bit in the bitset is set to one). bool any() const; //Returns whether none of the bits is set (i.e., whether all bits in the bitset have a value of zero). bool none() const; //Returns whether all of the bits in the bitset are set (to one). bool all() const; bitmap& set(){ uninitialized_fill_n(start_, sizeOfUINT8_, ~0); return *this; } bitmap& set(size_t pos, bool val = true); bitmap& reset(){ uninitialized_fill_n(start_, sizeOfUINT8_, 0); return *this; } bitmap& reset(size_t pos); bitmap& flip(); bitmap& flip(size_t pos); std::string to_string() const; template friend std::ostream& operator <<(std::ostream& os, const bitmap& bm); private: size_t roundUp8(size_t bytes){ return ((bytes + EAlign::ALIGN - 1) & ~(EAlign::ALIGN - 1)); } //将i的第nth为置为newVal void setNthInInt8(uint8_t& i, size_t nth, bool newVal){//nth从0开始 uint8_t temp = getMask(i, nth); if ((bool)temp == newVal){ return; }else{ if (temp){//nth位为1 temp = ~temp; i = i & temp; }else{//nth位为0 i = i | (1 << nth); } } } //取出i的第nth位 uint8_t getMask(uint8_t i, size_t nth)const{ return (i & (1 << nth)); } //将第n个位置转换为其在第几个uint8_t中 size_t getNth(size_t n)const{ return (n / 8); } //将第n个位置转换为其在第N个uint8_t中的第几个bit上 size_t getMth(size_t n)const{ return (n % EAlign::ALIGN); } void allocateAndFillN(size_t n, uint8_t val){ start_ = dataAllocator::allocate(n); finish_ = uninitialized_fill_n(start_, n, val); } void THROW(size_t n)const{ if (!(0 <= n && n < size())) throw std::out_of_range("Out Of Range"); } };// end of bitmap template bitmap::bitmap() :size_(roundUp8(N)), sizeOfUINT8_(roundUp8(N) / 8){ allocateAndFillN(sizeOfUINT8_, 0); } template bitmap& bitmap::set(size_t pos, bool val){ THROW(pos); const auto nth = getNth(pos); const auto mth = getMth(pos); uint8_t *ptr = start_ + nth;//get the nth uint8_t setNthInInt8(*ptr, mth, val); return *this; } template bitmap& bitmap::reset(size_t pos){ set(pos, false); return *this; } template bitmap& bitmap::flip(){ uint8_t *ptr = start_; for (; ptr != finish_; ++ptr){ uint8_t n = *ptr; *ptr = ~n; } return *this; } template bitmap& bitmap::flip(size_t pos){ THROW(pos); const auto nth = getNth(pos); const auto mth = getMth(pos); uint8_t *ptr = start_ + nth; uint8_t temp = getMask(*ptr, mth); if (temp) setNthInInt8(*ptr, mth, false); else setNthInInt8(*ptr, mth, true); return *this; } template size_t bitmap::count() const{ uint8_t *ptr = start_; size_t sum = 0; for (; ptr != finish_; ++ptr){ for (int i = 0; i != 8; ++i){ uint8_t t = getMask(*ptr, i); if (t){ ++sum; } } } return sum; } template bool bitmap::any() const{ uint8_t *ptr = start_; for (; ptr != finish_; ++ptr){ uint8_t n = *ptr; if (n != 0) return true; } return false; } template bool bitmap::all() const{ uint8_t *ptr = start_; for (; ptr != finish_; ++ptr){ uint8_t n = *ptr; if (n != (uint8_t)~0) return false; } return true; } template bool bitmap::none() const{ return !any(); } template std::string bitmap::to_string() const{ std::string str; uint8_t *ptr = start_; for (; ptr != finish_; ++ptr){ uint8_t n = *ptr; for (int i = 0; i != 8; ++i){ uint8_t t = getMask(n, i); if (t) str += "1"; else str += "0"; } } return str; } template std::ostream& operator <<(std::ostream& os, const bitmap& bm){ os << bm.to_string(); return os; } } #endif