添加avl-tree
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40
TinySTL/AVLTree.h
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40
TinySTL/AVLTree.h
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#ifndef _AVL_TREE_H_
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#define _AVL_TREE_H_
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#include "Allocator.h"
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namespace TinySTL{
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//class of avl tree
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template<class T>
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class avl_tree{
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public:
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typename T value_type;
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private:
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struct node{
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T data_;
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node *left_, *right_;
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size_t height_;
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explicit node(T d = T(), node *l = 0, node *r = 0, size_t h = 0)
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:data_(d), left_(l), right_(r), height_(h){}
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};
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typedef TinySTL::allocator<T> dataAllocator;
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private:
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node *root_;
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public:
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avl_tree() :root_(0){}
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avl_tree(const avl_tree&) = delete;
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avl_tree& operator = (const avl_tree&) = delete;
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~avl_tree(){ destroyAndDeallocateAllNodes(root_); }
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private:
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void destroyAndDeallocateAllNodes(node *p){
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if (p != 0){
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destroyAndDeallocateAllNodes(p->left_);
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destroyAndDeallocateAllNodes(p->right_);
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dataAllocator::destroy(p);
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dataAllocator::deallocate(p);
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}
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}
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};
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}
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#endif
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@@ -86,6 +86,7 @@
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<ClInclude Include="Algorithm.h" />
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<ClInclude Include="Algorithm.h" />
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<ClInclude Include="Alloc.h" />
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<ClInclude Include="Alloc.h" />
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<ClInclude Include="Allocator.h" />
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<ClInclude Include="Allocator.h" />
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<ClInclude Include="AVLTree.h" />
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<ClInclude Include="BinarySearchTree.h" />
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<ClInclude Include="BinarySearchTree.h" />
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<ClInclude Include="Bitmap.h" />
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<ClInclude Include="Bitmap.h" />
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<ClInclude Include="CircularBuffer.h" />
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<ClInclude Include="CircularBuffer.h" />
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@@ -83,5 +83,8 @@
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<ClInclude Include="BinarySearchTree.h">
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<ClInclude Include="BinarySearchTree.h">
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<Filter>头文件</Filter>
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<Filter>头文件</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="AVLTree.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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