完成set
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@@ -30,11 +30,11 @@ namespace TinySTL{
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//Returns whether the bit at position pos is set (i.e., whether it is one).
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bool test(size_t pos) const;//TODO
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//Returns whether any of the bits is set (i.e., whether at least one bit in the bitset is set to one).
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bool any() const;//TODO
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bool any() const;
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//Returns whether none of the bits is set (i.e., whether all bits in the bitset have a value of zero).
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bool none() const;//TODO
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bool none() const;
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//Returns whether all of the bits in the bitset are set (to one).
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bool all() const;//TODO
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bool all() const;
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bitmap& set(){
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uninitialized_fill_n(start_, sizeOfUINT8_, ~0);
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@@ -73,6 +73,8 @@ namespace TinySTL{
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}
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//将第n个位置转换为其在第几个uint8_t中
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size_t getNth(size_t n){ return (n / 8); }
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//将第n个位置转换为其在第N个uint8_t中的第几个bit上
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size_t getMth(size_t n){ return (n % EAlign::ALIGN); }
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void allocateAndFillN(size_t n, uint8_t val){
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start_ = dataAllocator::allocate(n);
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finish_ = uninitialized_fill_n(start_, n, val);
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@@ -84,10 +86,16 @@ namespace TinySTL{
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allocateAndFillN(sizeOfUINT8_, 0);
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}
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template<size_t N>
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bitmap<N>& bitmap<N>::set(size_t pos, bool val = true){
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assert(pos >= 0);
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const auto nth = getNth(pos);
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const auto mth = getMth(pos);
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uint8_t *ptr = start_ + nth;//get the nth uint8_t
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setNthInInt8(*ptr, mth, val);
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return *this;
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}
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template<size_t N>
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size_t bitmap<N>::count() const{
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//const size_t blocks = sizeOfUINT8_ / 4;//以四个uint8_t为一个block来判断,提高效率
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//uint32_t *ptr = (uint32_t*)start_;
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size_;
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uint8_t *ptr = start_;
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size_t sum = 0;
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for (; ptr != finish_; ++ptr){
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@@ -99,6 +107,30 @@ namespace TinySTL{
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}
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return sum;
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}
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template<size_t N>
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bool bitmap<N>::any() const{
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uint8_t *ptr = start_;
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for (; ptr != finish_; ++ptr){
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uint8_t n = *ptr;
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if (n != 0)
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return true;
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}
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return false;
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}
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template<size_t N>
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bool bitmap<N>::all() const{
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uint8_t *ptr = start_;
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for (; ptr != finish_; ++ptr){
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uint8_t n = *ptr;
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if (n != (uint8_t)~0)
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return false;
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}
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return true;
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}
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template<size_t N>
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bool bitmap<N>::none() const{
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return !any();
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}
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}
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#endif
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